This is a wonderful game and one I know I'll be playing over and over again.

Several things occur to me which would improve it alot and increase the audience:

1) Campaign / Scenario editor.
While playing, I kept wishing for more, something extra, something different, knowing that I've been through the game once, and that it will end the same way. Having a Campaign/Scenario editor will make this Franchise last forever, as one can not only allow user built scenarios, but one can continue to release expansion pack style adventure modules.

2) Multiplayer capabilities.
This one should be obvious with the advent of multiplayer / online gaming today. Having a network/ internet capability similar to Diablo 2 would once again increase the market. Combine this feature with option 1 and bang, you have a sure fire hit. Of course, don't lose any of the original flair otherwise you lose the game. Granted, multiplayer to the extent of Ultima Online might be difficult, even multiplayer limited to the scope of Diablo 2. Perhaps only a limited number of players per game, but then this depends on the vision of the developers and the capabilities of the testers.

3) Expandability.
See item(1) above. There is much potential for continuance and other quests, stories, campaigns, not to mention different lands worlds and dungeons. Noting the endgame sequence of Divinity, it appears as though we are being set up for a sequel, and as such, I am prompted to write these thoughts.


One needs to only step outside the box and see this game from my perspective to imagine the possibilities. Divine Divinity is a shade of its true potential. Let it become truly Divine as it ascends to the next logical step in its evolution.