Some thoughts I've had about improving rest:

- Have a fillable bar that resets after every long rest and is filled by doing things in game (ie combat/talking to npc/exploring unexplored areas/turning in quests/taking a short rest). Each activity would fill the bar at different rates.
- When taking a short rest have the option to use hit dice or not. Also how many i want to use and what type(if multi-classed) I may not care to heal the 2 missing hitpoints.
- When taking a long rest in a dungeon or similar location you don't have access to the full camp.
- Increase short rest maximum to 2 or 3

As for food it should not heal. Maybe some special food might give a minor buff like +1 to perception till you take a long rest,

Just some of my thoughts on the subject

Last edited by Razevil; 09/10/20 07:41 PM.