I'm actually more worried about the opposite, that everyone who is testing and voicing their opinion on how stuff works will be disregarded because they have committed to a design philosophy. So cantrips being overpowered, jumping disengage for everyone, etc. will stay despite pretty vocal opposition.
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There are really so many people that dislike the bonus disengage for everyone? Because I vote for give shove and disengage as a bonus action for the tabletop too.
Do not remember the last time any player forfeit an attack to use the so-situational-that-is-nearly-useless shove action.
That would turn the game into a slow nightmare. First of all: You would bog down the speed of combat with contested athletics rolls. Secondly: Everyone, including the enemies, would be shoving people around like bouncy balls. If people are never using shove or grab etc in your games, its a problem with the GM not creating good terrain for your combats. Shoving a creature down a ledge/trap/lava etc is often way more useful than just doing an extra attack.
I dislike most of the changes Larian has done to the 5E ruleset. Bonus action disengage ruins the tactical aspect of the game for me. Shove does not need to be a bonus action either since they have created many maps where it is useful to spend your action on shoving. A good tactical game forces you to make choices, but these bonus actions let us do everything. We never have to weigh the option of attacking or disengaging. Or attacking or shoving. We can always do both. The only choice is which bonus action. And, yes, I know the bonus action becomes way more valuable for many classes later on. I also think this robs some classes of their identity. Rogues with their cunning action, Open hand monks for shoving etc.
I think a large outcry against the decisions Larian has made is justified. This feels more like a Larian game with some D&D elements sprinkled on top, than a D&D game. Why stress the fact that they have stayed true to the 5e ruleset and tabletop experience when I get a feeling they want to stay true to the DoS experience? Stuff like Firebolt setting dirt and stone on fire is silly.