Well, rest as a whole is a bit scuffed there. Makes no sense where I am enemy stronghold and can just go ahead and "teleport" to the camp for full rest. I imagine they will fix this further down the road (and add more camp maps while at it), after that is done and long rest will be restrictive as it should be, then they should up short rests to 2 per long rest.

Originally Posted by SirMoogle
Meanwhile, my warlock boy is happily Eldritch Blasting away without really using spell slots. :P


Warlocks are really somewhat weak, Wizard Firebolt literally does the same and more, setting things on fire and it's not going to be any better once we're in high levels and they get to blast high level spells out the wazoo while Warlocks will still be with Eldritch Blast and 4x2 + 4 spells at their prime against something like 25 spells + recovery and at will level 1 and level 2 casting of spells of their choice.

I really think that power-wise Warlocks are an underdog in 5e. Yes, Eldritch Blast is the best cantrip there is in the end, but the gap between it and Wizard cantrips that also scale is not big and you pay for it with a crippled spellcasting ability. Ye, you get leather, more HP and some tricks, but imo they simply don't hold a candle to Wizard as it is. And don't get me started about Sorcerer, these are direct competitors with Charisma and all and can be as sturdy too with Draconic bloodline, while having even more powerful spellcasting.