[color:"orange"]Lets see if any of my ideas have been thought of(i bet yes).

1. Dwarf vision- In dungeons this would be very useful,a bit different from elven vision,i would say dwarf vision helps you see in mines,dungeons anywhere underground.
Elven vision would be for areas above ground.[/color]

Nope, that's a new one! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> I don't like that one personally. Spending skill points on increased sight is a fairly expensive practice in my opinion. Having to spend twice as many points for the same effect is a bit harsh.

[color:"orange"]2.Yep someone mentioned glowing weapons items,this would be a substitute for dwarven sight.[/color]

I agree, at least for dark areas.

[color:"orange"]3.Climb trees.
If you could do this, logically you could see further and thus target enemies from far,now if they couldnt climb they would be in trouble.[/color]

That's not a bad idea!

[color:"orange"]4.For rogues- a decoy device to send enemies the wrong way and thus help a rogue sneak up on the enemy.[/color]

Good idea!

[color:"orange"]5.Ok this may sound dumb but what about riding a horse to get to destinations faster?
E.g you do a quest for a farmer who owns a stable and then for a small price you can rent the horse for a short while,in addition,he can carry a bit more weight,reason i say this is becuase i get encumbered alot(playing a rogue) so i think it would help a bit.[/color]

That's a common request. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> It'd be nice, and it'd open up a massive new skill tree. It would be a lot of work on the developer's behalf. Perhaps one day...

[color:"orange"]6. This one is asking too much but you can always dream...what if you can choose the way you attack someone,i.e if you wield a dagger,you can choose how to use it in combat,i.e slash,stab or something else. Depending on armour and the type of creature one method would be the best.[/color]

I think that's getting a bit too far into micro-managing. Also, the flow of melee combat doesn't always allow for the ideal strike every time. What if the number of kills against a type or class of creature raised your offence score agaist them?

[color:"orange"]More suggestions later...[/color]

They're most welcome! Keep them coming! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Item 6 reminded me of something I once read about role playing. In role playing, you play someone else. Just because you and I know that Scaled Über-Ducks are more suseptable to piercing damage doesn't mean our character does, and just because you or I mightn't know what the square root of 729 is, doesn't mean our character doesn't. One role playing tactic I've heard used in P&P games:
Quote
Dungeon Master: The Sphynx asks you the riddle: "What walks on four legs in the morning, two legs in the midday, and three legs at dusk?"

Wizard Player: I quickly give the answer.

DM: Roll vs. Intelligence.

WP: <rolls successfully>

DM: The sphynx booms "That is correct. You may enter the city."

It lets a less intelligent player play an intelligent character. By that same token, the DM would probably not let a character read Elven language if they hadn't learned it, even if the player had leaned Elven from reading too much Lord of the Rings.