Hi Ashen! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"orange"]1) I want a pet, a big bad doggie or a kickass cat...maybe a raging raven <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> [/color]
Well, we have pet scorpions... A pet's not a bad idea. But I think it would die fairly easily. Maybe the Deathknight's like a pet. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
[color:"orange"]2) More Chartypes, or subtypes, like Summoner/Priest/Druid/Mage...for the magic chars[/color]
I like the free-form method personally. This way you can design your own classes.
[color:"orange"]3) Editor <img src="/ubbthreads/images/graemlins/ROFL.gif" alt="" /> [/color]
That would be nice, but like Larian have said, the game is not user friendly.
[color:"orange"]4) Expansion Pack, or the option to play all over again with the same char[/color]
I'd like to expand the character more too.
Beyond Divnity has eternal randomness once you finish the game, so that might keep you going. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"orange"]5) Even more options to interact with the environment in different ways, like taking a smahed barrel and building a raft to cross a river, or being able to smash doors/windows, burn down houses <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />, kill chars without loss of reputation when there is no one nearby who might notice the murder, when stealing items and selling them back to their owner he could recognice them or something, having your own house/castle build as a questreward, plus the option to buy furniture fo it, and weapon/armour racks to display your items...[/color]
Very good ideas. They make sense too. It always bugged (and pleased) me to see that I could pick items up in a shop and demand a refund. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
[color:"orange"]6) Something like a weaponsmith/armourer/conjourer skill, or even a full working jobsystem

would be great[/color]
Some Item Creation skills would be very nice. What do you mean by conjourer skills?
[color:"orange"]7) At least a two player option, which shouldnt be too big a difference to playing singleplayer, just like fiends have double hp/mp and give double xp <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> [/color]
Not with
Divine Divinity. It wouldn't fit the story.
Beyond Divinity could benefit from it. And
Divine Divinity 2 is said to be designed with multi-player in mind.
[color:"orange"]8) Setboni for sets...dunno if this is already realised in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />, aint that far yet <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> [/color]
There is one item set and the only bonus you get is experience. The
Diablo sets were a nice idea.
[color:"orange"]9) Uniqueitems maybe <img src="/ubbthreads/images/graemlins/cool.gif" alt="" /> [/color]
Done! It's in
Beyone Divinity. Although, I was in a battlefield on the weekend and was offered a unique item I already had. Hmmm...
[color:"orange"]10) Npcs like in Baldurs Gate II, or a romance, the option to marry?[/color]
Haven't played
Baulder's Gate, sorry. I think the adventurer's life style leaves little room for romance. Only if they were to travel along-side you or become part of the plot (kidnapping or murder or turning evil).
[color:"orange"]11) different races to choose[/color]
Perhaps. This has been brought up before and I think the best idea that came out of it was how other races react to you.
[color:"orange"]12) Better Charsystem...this 5 stats, 1 skillpoint per levelup is just too blunt...Maybe something like classkills that cost 1 point to learn, and the nonclasskilss that cost 2 per level...I'd have loads of suggestions here, but I'm far too lazy to post em <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" /> [/color]
A D&D player, huh? <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> (Nothing wrong with that. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> ) That would make sense if there were classes. I had trouble understanding why cross-class skills were harder to learn. You can learn anything you apply yourself to. What it is is similar skills help to understand each other.
What if each skill and skill level had an attribute requirement (eg. 5 Intelligence) and recommended (eg. 15 Intelligence). If you have the recommended attribute, it costs one skill point to learn. If you only have the requirement, it costs two skill points. Less than that and you can't buy it. This means that you can do limited cross-classing (in a classless system, even) should you want to augment your skills in other ways.
[color:"orange"]13) Monsters acting more intelligent and working together[/color]
Definately! They are all a bit too similar at the moment.
[color:"orange"]14) What i definitly not what is anything else than isografic <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> and if this sounds sarcastic, i really do mean it! [/color]
It is an easy style to work with. I would appreciate some ability to rotate the camera, though. Even if it's just 90° positions.