Yes. Please be more faithful to 5e rules. Gives our classes their appropriate features. Another thing I feel is missing is tools and tool proficiencies. Herbalism to let you make health potions and antivenoms. Alchemy to give you resistance potions, potion of invisibility, etc. Poison kit says it in the name. Brewer's supplies, wood carver's tools, smith tools, tinker's tools, etc. With tinkerer's tools you could craft thieve's tools and trap disarming kits (which I think should be the same thing.) Give us more to do outside of combat than looking for the next person to talk to or fight.