Originally Posted by hylandpad
I'd like to tack on a couple QoL changes as well:

-If you're going to make me roll for a perception/dex check, lock the camera temporarily on the character making the check. If it's multiple, lock on the "primary" character. Sometimes I'm looking ahead with the camera.
-- Even better would be a "pause while making skill check" option in the game options

-If I'm using a character to jump or misty step over a rather long divide that other characters can't directly make, unchain/untether the jumper from the party. Twice now, I've tried to jump an obstacle only to have my party try and meet them on the other side, only to run into traps or enemies I was trying to circumnavigate.

-If I discover something, please highlight it in the UI. I've found the "Alt" method of checking whats in a room is unreliable at best.

-Add a bag/quickbar autosort. If this already exists put it somewhere that makes sense, cause I haven't found the damn thing.

-Also, instead of subtracting your associated skill bonus from skillcheck DCs, just add it to the roll. Much more clear that way.

-Please add as much information as possible to the combat log. Shadowheart is always getting bane every time she attacks for some reason. I *think* it's related to her storyline, but something in the combat log telling me "Shadowheart got bane for a mysterious reason!" would be very helpful.


I agree with all of these as well! Some good suggestions.

I have also discovered it appears that the rogue sneak attack is not applied to attack of opportunities when you meet the conditions for sneak attack. I know your reaction doesn’t count as your turn in the tabletop.