I feel that many of the attributes (strength, intelligence, etc.) are far too high on certain enemies. For example in the underdark random petrified drow have 3 18s in stats at level 4. A level 4 player will have most likely a single 18 stat.
Furthermore boosting the health of enemies to a ridiculous degree is not a good idea. An example is the monitor (weak beholder) that you fight. In DnD these tend to have hp at about 36 or so and are considered a challenge for a level 3 party to overcome. In BG3 their hp is in the 80s making this ridiculous compared to actual DnD.
My issue is not that these fights or situations I’ve listed aren’t winnable, it’s that you are forced to have often long rest immediately afterwards. There are a multitude of fights like this in the game and I feel that the game is not balanced for DnD healing rules. (I could go onto surfaces etc in regard to this healing).
In DnD you tend to have a multitude of fights before having a long test. In Divinity Original Sin 2 you can bedroll after every fight. Baldur’s Gate 3 therefore feels to me as if it’s been balanced with Divinity Original Sin 2’s healing as opposed to DnD healing.
My issue is not that fights are too hard or impossible to win, it’s that the difficult of fights is often too high to make the player want to do more than 1 per long rest. (Never mind the fact that there is no incentive not to constantly long rest.)