[color:"orange"]1. Skills- Savagery(passive)- This skill has a chance of enabling you to do more damage then you would normally.

e.g 1 skill point- gives you a 5%(x) chance of doing say 5%(x) more damage.
This would subsequently become i.e (x) 10,15,20 and 25% for the next skill points.[/color]

A bit like Fire Damage, etc. only it adds to Physical Damage. Sounds good!

[color:"orange"]2.Shadow illusion- This will create an illusion of yourself so that the enemy will attack your illusion rather than yourself. The enemy will think that you are the illusion and not the other way round. The illsuion will last for 5 time units. The illusion cannot be killed and will just fade away when its time finishes.

However if you start to attack an enemy then it will start to attack you back but the others will not.[/color]

The only change I'd suggest to that is that the illusion and yourself are attacked equally, just like any other summoning. The fact that your summoning cannot die will keep the enemies away from you.

[color:"orange"]3.unanamed skill- this will allow you to pick up and throw mundane objects at enemies,causing some damage.

Damage depends on the weight of the object and the higher skill points,the higher the damage.[/color]

There have been many requests for this! Realise, though, that by picking up an object, you're no longer unarmed. There could have been a lot more for throwing object, especially boulders. Poison barrels always made good grenades.

[color:"orange"]4.I have noticed that in DD that there are no 1st stories in any buildings,there are lower level buildings but thats it.
So how about it?[/color]

The people of Rivertown don't have the technology for multilevel buildings! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> The engine's capable of it. They'd just work the same way as basements.

[color:"orange"]5. I have also noticed that body armour only covers the body and not the shoulder down to the wrists. So any chance of this new type of armour?

Going on from that i have noticed that even if my character doesnt wear armour,he still looks quite smartly dressed(and might i add looks as if he has armour on already),how about he wears just trousers and a thin vest,thats it.[/color]

With the arms, do you think they should have bracers for your arms, or make them part of the body armour? Body armour that covers your arms could add another 5% chance to block.

[color:"orange"]6. Ahhh this one is going to be unpopular but i will say it-closing time for shops. Yes thats right at night all the shopkeepers go to bed and in order to wake them up you have to knock on their door.
Also if your attitude is low in respect to one of them you will have to pay him to open up. If not then he will just open up without a charge.
i quote for the manual
" being nice pays!!"[/color]

I think that's a good idea! Quest for Glory did that alright. Some of the shops stayed open as well due to their nature. Tingalf would be a good example of a night-time shop.

Keep the ideas rolling! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />