I also think that if instead of showing a percentage attack change and people goiing "HoW cOuLd i MiSs aT 99%?!" just show the roll. It gives more feedback than just hit/miss. Missing three times in a row could be rolls of 1, 2. 3 or 8, 9, 10. It just feels better when you miss by less.
One of the best turn-based tactical games has exactly that problem. X-COM is not unfair, but it feels extremely unfair and punishing exactly because you will miss a 99% hit change from time to time and an 85% in 3 out of 10 attacks.
Just show the attack roll and attack stats.
+1
I also think it would be soothing for a wide audience to be transparent with the rolls this way, and not use percentages. The rolls are also already accessible in the scrolling window, but the UI needs some tuning in demonstrating the rolls becouse it aint pretty at the moment.
I also think this should be implemented in dialogues - show the actual DC you need to beat and your bonuses to the d20 - people have no problem learning this the very first time they play d&d tabletop, and tabletop is way less intuitive than larians UI for dialogues that already looks really promising.