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Ok heres another one.

I mentioned this idea somewhere else but here it is.

You know many rpg games have near their end, a place which is dangerous,scary and downright depressing where the goal is obviously to beat the main evil being of the game.

I can understand the reasoning behind this but always when i play in such regions i feel lonely and kind of depressed. So what i suggest is that in the deep end of the dungoens we would find either one of the following.

1. A kind of safe heaven- Where you have say a friendly sorcerer who can live down there either becuase the evil creatures dont know hes there or becuase has has enough power to hold them off his abode. Such a person could trade as well.

2.A thief who the evil beings think is working for them but isnt actually.
Kind of like a Tingalf in Ars. Such a person could also then give hints to the hero or a quest or so.

3.A dragon who despises the evil beings but has no choice but to follow them becuase the demon of lies is too strong for him and whose friend/relative was killed by the demon of lies and he himself was changed into a dragon being forced to do the bidding of the demon of lies.

Feedback please?

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i agree with u, tragic. the end part shouldn't be too ... err... tragic. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

a glimmer of hope is in order, i suppose. some NPCs helping out will be great & gives one this atmosphere of being in one of the moments that will go down in history. something like 'medal of honor'.


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Lol yeah,waiting for a few days until i post my next ideas.

Stay tuned!!!

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<sits cross-legged waiting for the "same Divine time"... on the "same Divine channel"...> <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

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Another suggestion by me comes directly from Nethack : The Bones.

If you die in a Nethack game, and restart, you are able to find the Bones of your previous char in the Dungeons. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I found this creative and cool. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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Now thats wierd but not bad either.

My two suggestions(actaully these are rather more like fine tunings)

1)A samll thing to do with reputation- When you are fighting alongside say a guard who is trying to kill a spider or orc then if you and the guard survive,you should have a higher rep in his eyes becuase you helped out.

2)In almost all rgp games when using a bow you dont need to use arrows,i find this a bit unrealistic,so taking an idea from dungeons and dragons the cartoon,this charater Hank has a bow and it is not stringed,nor does he have arrows becuase he too has unlimited arrows and when he uses the bow,the bow glows and it is as if it is stringed and of course the arrows just magically appear.

So when you see an bow,i was thinking that it shouldnt be stringed,in essense a story should be told about this that say the elven gods chose the bow as an elven weapon and made it so that only evles can use/make bows which are blessed with the fact that they have unlimited arrows.

I am going to work on my ogre theory for a kind of race in the mountains later,in the meantime any comments again would be appreicated.

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Well...Stringing a bow d be too much...and it would make no sense...

Say you plan killing an orc king...as you suggested it you would just leave town with bow in hands but not stringed...and the first orc u see kills u while u try to make your bow ready...

The arrow thingy is good, it should be done like in bg i think...


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The arrow thing was discussed in early development of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> ; I remember discussions about that.

If you want to play Archaeology about that, you might try and take a look at what's saved of the Forums (and of Larian) at www.archive.org . <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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I think i didnt explain this bow thing well.

I am not suggesting that a bow should be stringed or that we have to string it,im suggesting that when you look at a picture of the bow and use it,it should look like it wasnt stringed.

Then the story would be that all bows are magical and have unlimited arrows as explained by the small fable above.

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Two more ideas from me again.

1) I kind of touched on this but i will expand on it. I think that each piece of armour may or may not have a unique quality which can only be obtained by that armour. Also the player would have the option of whether to use this or not.

E.g Say the unique attribute of body armour are that they have spikes on them and hence increase the amount of damage which can be done by a player. It is also important to realise that only body armour can have this attribute,not helmets,belts or anything else and only can be found on some body armour,not all.

Another example could be leggings make the ground wet and so for a while the enemy cannot attack,he is slipping and trying to find his feet and so this allows you to attack him.

Also there must be some sort of control on this,say each attribute has a 15% of working.

Other ideas for armour- Repel damage done by a melee weapon for helmets,levitate for boots,belts...???

Rings and amulets excluded though.

Of course the player may not want these attributs into play all the time and so may elect not to use them. To do this the player clicks on the armour(when being worn) and chooses "no" on the special attributes.

2) I bet someone has thought of this before but doesnt matter,how about whips as weapons?

The main advantages would be that recuperation time is low and that enemies are beaten back,i.e when they get hit they are forced back a few paces.

Maybe to counteract this whips shouldnt do as much damage but can still be infused with poision lighting damage etc.

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ill agree with those 2 things if they do what i want and give you the option of choosing what side you want evil or good.


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Yeah but thats not up to us,its up to them,i can only suggest ideas which i think are good for the game and which will work.

I fancy the whip idea myself. Say it does slighlty more damage than a dagger,but under warriors way you cant get skill points to specialise in it.

Beating an enemy back can prove useful,say you beat it back 3 length units in the game and if you are surrounded by enemies it would be cool.

Still unsure to suggest whip lengths. In theory the longer the whip,the further away you can attack and therefore the further back the enemy gets pushed.

Then it would seem like an melee..ranged sort of weapon.


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I like the armour idea. Reminds me of Castle of the Winds. My only alteration to that is that the bonus is not optional. If you don't want the bonus, take the armour off. No point making them too powerful. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

As for whips, check out this thread in the Beyond Divinity section: new possible weapon types

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Yep,you know i thought someone had thought of whips before and i was going to suggest a flail(is that a short stick attached to a chain which in turn is attacted to a ball which has spikes on it?)

As to the question on racists...well it was funny that came up,i was going to suggest that as well as male/female you could choose the race of your character,white,black,asian,indian,arab,hispanic....

Or something even more cool,you can make small adjustments on their facial expressions like say an elves pointy ears as well as two small horns on the forehead or something and when NPCs ask you say well you are 90% human.....

Leaves the other 10% to the imagination.

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the race idea i would prefer if you could choose a race from the game like you get to pick what you want to be an elf,dwarve,human etc... and the come with an extra ability if your a dwarve you get like repair, pick elf you get elfin stanima, what ever skill best describes the race.

as for weapons i noticed some of the assasins had claws that could be a handy weapon.

i really think that there should be something following you so you can have more inventory space its horible having to leave a dungen just because you cannot carry any more stuff, i suggest a hourse thats what happens when you play zelda for the n64 you want a hourse in every game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

*wisper*give the option go going bad or staying good*
well almost all rpg are the same save the world from some destructive evil only you can stop but i think it would be cool if you could be that big distructive evil that wants to destroy everything <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> i wont let this go <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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Well i would suggest that for arguments sake that it was implemented in the game then you would also get a better rep when dealing with those of the same race,also if a particular race didnt like yours then your reputation(rep) would suffer as well.

E.g you are an elf and so when meeting other elves you get +10 when talking to them.

Races which are neutral to elves say humans will get a normal rep but say dwarves would see you -5 as to what you already have as general rep.

Being evil? You have played dungeon siege i take it?

I have said i like the horse idea,i would just say that before you can use the horse you have to perform the quest for the owner of the horse who would then allow you to rent the horse for a charge.

Having a horse would maybe help you empty the dungeon faster but the horse would not be able to teleport when you use the teleport stone and so you may end up playing longer.

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wow for the rep idea that is totaly amasing i really think that is a good idea.

as for dungeon siege i have the first one and it failed to get me hookedd on the story so nope i have not played 2 is it worth playing ? and dose it give u the option of going bad ?.

and the hourse it just seems to make me wanna empty the caves or dungons not just get to the end of it grab what you need and bail out, but yea teleporters are hourse free only human passage me be done that seems cool.


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Yeah i thought the rep idea was cool if races were implemented in the game.

I am thinking of buying dungoen siege 2 along with another game but as the deal is buy 2 get the third free i am waiting to see if there is another rpg game worth buying.

Dungeon seige 2 from reviews is a good game.

Anyway back to <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> i am still thinking of an idea which would bring giants or werewolves into the game.

You know i dont think there are many games which have werewolves in them, a pity since they are very agressive creatures.

Before that i would suggest this idea.

Creatures which have a red cross are hostile.

Now i think that some creatures even though are hostile will not attack you unless you are in a specific radius. If you go outside that radius,they stop following you to attack and in order to engage in combat you have to go back within that radius (denoted by a white line on mini-map).


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You know i dont think there are many games which have werewolves in them, a pity since they are very agressive creatures.

Just for reference, in Dungeons & Dragons, you can create werewolf characters, but you have to sacrifice 5 character levels due to their extreme bonuses. This means you have to start the game along side level 6 characters as a level 1 werewolf. Given that the basic game only has 20 levels, this is quite a big sacrifice.

Perhaps there could be a quest that causes you to become a werewolf, but at the expense of 50 attribute points (10 levels worth). When you transform, however, your stats increase greatly.

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