Ok heres another one.

I mentioned this idea somewhere else but here it is.

You know many rpg games have near their end, a place which is dangerous,scary and downright depressing where the goal is obviously to beat the main evil being of the game.

I can understand the reasoning behind this but always when i play in such regions i feel lonely and kind of depressed. So what i suggest is that in the deep end of the dungoens we would find either one of the following.

1. A kind of safe heaven- Where you have say a friendly sorcerer who can live down there either becuase the evil creatures dont know hes there or becuase has has enough power to hold them off his abode. Such a person could trade as well.

2.A thief who the evil beings think is working for them but isnt actually.
Kind of like a Tingalf in Ars. Such a person could also then give hints to the hero or a quest or so.

3.A dragon who despises the evil beings but has no choice but to follow them becuase the demon of lies is too strong for him and whose friend/relative was killed by the demon of lies and he himself was changed into a dragon being forced to do the bidding of the demon of lies.

Feedback please?