I initially really liked everything about the game. The whole prologue area is very interesting and plays well (I made a warlock).
Also, the things you fight are things I have never fought or rarely fought in actual D&D sessions which was awesome.
However, once I left the prologue and started leveling, I began to notice issues that I personally have with the game's vision.
As you start leveling you notice the massive disconnect with the 5e ruleset. They begin to treat characters much as if they were from divinity instead of D&D.
Cantrips shouldn't create area of effects, warlocks don't scale spell level with character level, spellcasting allows spell slots to be used as actions and bonus actions, druids die if they are in a low hp shapechange, etc.
It really starts to feel like you guys glanced at the book instead of having it open next to the developers as they created the classes.
This ultimatly led to disapointment as I thought this would be D&D 5e through and through. It really just feels like a reskinned Divinity as you level and I really hope the developers will address these issues and they won't give up on 5e.
I think it's safe to say many people bought into the game early because of how great a studio you are and they hoped you would make their favorite tabletop game even better.
Outside of the overall vision, I believe the game looks gorgeous and plays well. Of course there are bugs, but I am confident they will be fixed. The only real thing that disappoints me so far is the lack of d&d vision on the team.