I dont like this werewolf village idea, its just stupid slaughtering in my mind. Would be better if you could cure their curse, far better, and it would interfer with the good alignment of most players, because even if humans turn into werewolfs it doesnt necessarily mean that they are bad guys, eg What about children that are bitten? I'd never complete such a quest cuz that wouldnt be rolegaming but a stupid diablo klick orgy...
[color:"yellow"] I think there are two points to this question and i will answer them.
The first one is that it is some sort of slaughter. True but thats part of the game,if it were not,the sewers, dark forest and the wastelasnds wouldnt be in the game then,now would it? Cause thats slaughter as well.
The second point is more difficult issue to answer becuase the interpretation of the person involved. From reading literature werewovles are said to be agressive creatures, sometimes they are not.
I mean look at the skeletons in the dungeon for instance. I am sure that they were nice people in life yet when they die by some means( a transformation) they become evil.Look at the vampire,im sure he was a nice guy in life yet when he was bitten he becomes a vampire and thus evil(Lol,i expect some poeple to shout "Angel " when reading this)
The whole point of the werewovles were to increase a level for the player and to make werewolves strong opponents so that the player would face a tough challenge.[/color]
And if the player is to wipe out this village, why should he wait until they are wolfshaped? Why not kill the humans? And why should you not be able to trade? And why does it make people play longer? Take out some werewolfs want take much time...
[color:"yellow"] In general humans are friendly and so they would appear green on the map.
One thing i do agree with is that we should be able to trade with them but that they dont have much or that they dont have say a geoff,blake or any sort of trader becuase killing them would negitate this feature.
More opponenets or quests cause the player to play more.
I have in my mind that werewovles ahould be like tutamans around 45 level and have a load of hitpoints so actually as i said above it would be more difficult.
Having said that i like the cure for werewolf quest but still the wolves would attack if it was at night.
In ending we have a day/night feature in and i was using this to that advantage when dealing with wolves. I mean there cant be many games where are night some poeple could transform and become evil. [/color]