Well then, let me think of what to reply <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
I dont think of killing fiends as slaughter, because they are bad. But i think killing wolf shaped werwolfs as slaughter because they are partly human that happen to be cursed, or bitten.
I think i should define the term werewolf as i see it. I think of a werewolf as a beast that hunts humans, sometimes bites them, sometimes kills them. But as long there is any hope of rescueing the bitten human victim switches between the human and werewolf shape. As soon as he gives in to being a 'badie' he stays werewolf shaped all the time, becomes, lets say a true werewolf. But as long as he fights the curse he just turns into the werewolfshape when the moon is full...
But thats my definition of werewolfs, how I would want to see them implemented in a game...and that's just what this thread is about, right? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
I didnt get what you said about the day/night feature...I mean it is already implemented in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
What I have shown you is reality. What you remember, that is the illusion.