"it is much easier and quicker to roll up a new character at the level that you died on and be re-introduced in the story in the table top version then that it is in a videogame."
I mean, loading a save file is really simple and quick you don't need to make a brand new game from the start if your main character dies. If your the type of person who doesn't load when a character dies, fine, but then that's part of the challenge. Having scrolls that anyone can use is not the solution. Even if the scroll is limited to a class that can cast it their seems to be way to many scrolls. In bg 1 and 2 you could visit a cleric to cast raise dead at the cost of money. In 5e in needs a gem, i dont see why you cant just replace the scrolls with gems and limit it to clerics.
If your going with the line "The DM in a table top can just roll with the dice and adapt when necessary." then you basically asking for story mode from the BG:EE where your immortal. Ask for story mode and dont make the rest of us take the easier route.
That said, i think the issue is creatures focus firing downed players. Its a bad design choice or bad AI. Mont creatures would not focus on a downed character over taking out another party member. I have seen bosses focus downed people instead of hitting a near by lower HP character and it makes no sense most of the time. Sure their are reasons why a creature might hit a downed character, if its a feral beast or if they figure killing the person is better in the moment then it is to focus on the other party. But as it stands is way to frequent and makes some of the creatures appear to be acting dumb.