This is my biggest gripe with the game so far (The larger issues are obvious EA issues). I am fine with spells being able to ignite stuff like grease (That is something you would ask your GM if you could do in a TTRPG). But puddles of acid under my feet killing me because of an arrow? Now that just feels very much like a videogame feature and not something from a TTRPG. And why add these effects to low level stuff anyways? 5e has higher level spells for that kind of thing. Fireball explicitly states that it ignites stuff. Cloudkill creates a poison cloud.
5e is not a perfect system, but adding DoS elements to everything does not fix anything, it just makes it a mess.
Last edited by Ascorius; 10/10/20 03:13 AM.