Originally Posted by Ascorius


Originally Posted by Gothfather
Originally Posted by Dmnqwk
Larian's vision is a big reason for the feedback being so negative - it's not an interpretation of DnD, it's an adaptation with a lot of things included that might make a great game but do not make a great DnD game.

Take environmental damage - The constant fire damage sapping hit points because fire bolt sets things on fire is entirely Larian ideology - the fire does not set cobblestones on fire. It also got changed to 1d6 instead of 1d10 because it sets on fire, but that is not DnD that is Larian.

I can accept certain things need to change to fit into the game, but ultimately crafting from potatoes and eggplants is a Larian thing, not a DnD thing.

TLDR: Larian has taken DnD, spun it larian-style and has failed to hit overwhelmingly positive.


And there is yet another group of player who would say the following...

"Larian's vision is a big reason for the feedback being so negative - it's not an interpretation of Baldur's Gate, it's an adaptation with a lot of things included that might make a great game but do not make a great Baldur's Gate game."

The amount of "outrage" that the game is too much 5e and not enough BG I & II is on par with the people complaining its not close enough to 5e.

So I ask you who is right how do you solve this problem? If you are like most people you think it should be solved in your favor or the way you want the game to be. You'll never get a consensus. And what if they decided to take the opposite side and made the game less how you want it to be?

Larian is damned if they do and damned if they don't . There are enough D&D 5e "purists" and Baldur's gate I & II "purists" that if either side takes a "hard" stance you are going to do nothing but bitch and complain about how the game isn't X instead of compromising and making the game better by realizing it is NEVER going to be a pure mechanical representation of either 5e rules or represent the pure mechanical style of BG I & II. It is going to be its own thing influenced by both camps.

The harder either camps works at to force the game into their own mutually exclusive positions the more unhappy both camps are going to be. And know this, you will NEVER win, so stop trying. Just try to make the game better and by better I mean be open minded to change. Be willing to express your opinions but also be open to the fact the 5e isn't perfect and "house" rules are part of the D&D experience. Conversely be open to baldur's gate I & II not being perfect and changes to how those games approach thing needs to change as well.


He wrote that accepts that certain things need to change, and then he expressed his opinion. Just like you said people should do. And I don't understand your talk about a consensus. People either like or dislike something, and they should express that. Hopefully they can come up with constructive criticism.

I don't think you can put the 5e crowd and the BG2 purist crowd in the same boat either. I am in both camps kind of. BG2 is my all time favorite computer game, and TTRPG has been a hobby of mine for over twenty years. But from early on, Larian made it clear that they would use the 5e ruleset (which varies widely from 2nd edition, which previous BG games are based on), and that they would make it turn based and close to the TTRPG. For me at least, it is easier to understand why the 5e crowd is disappointed. The BG crowd should have been warned by now.

That being said, I think a lot of the feedback is constructive. Take the environmental effects quoted above for example: Burning stone from firebolts and puddles of acid (burning your feet through your boots for some reason), does not make it feel like a TTRPG (which I believe is Larians vision), but more videogamey. And D&D already has environmental spells like Cloudkill, Fireball etc. Adding environmental effects to every little thing will just make it messy.

I think 98% of people understand changes need to be made when adapting 5e to a videogame. And yes, house rules are part of the D&D experience, but currently it does not feel like house rules for d&d, it feels like a different ruleset with D&D flavor. For me at least. If that is what Larian is going for, I think they should have more up front about it. I think it will be a fun game no matter, but I would probably like it more if they edged closer to 5e than it currently is.








And the more you hold on to that attitude that this doesn't "feel" like 5e the more you are doing exactly what i said by taking a "hard stance you are going to do nothing but bitch and complain about how the game isn't X." Or doesn't feel like X, it is the same thing.

Stop trying to get the game "feel" the way you want. That is a nebulas concept that means F'all because it doesn't have the same meaning for every person. Accept that there WILL be environmental damage that is part of D&D now, it has been expanded GET USE to it. It is not going to change. If you want Larian to remove environmental damage you are pissing into the wind and all that is going to happen is you are going to get angry and wet. This current version of environmental damage is extremely tame compared to DOS 2. You are not going to get it removed. That is the heart and soul of how Larian approaches combat.

I find the BG purist and the 5e purist to be a bunch of rigid uncompromising fans that simply feel they are right period and refuse to accept that they will have to bend. You will never get what you want so stop the BS. Speak specifically to systems and NOT with the intent to have them remove but how to improve the system. Stop trying to make the game in your image, instead accept the image larian has made but try to improve upon said vision.