Originally Posted by 00zim00
"it is much easier and quicker to roll up a new character at the level that you died on and be re-introduced in the story in the table top version then that it is in a videogame."

I mean, loading a save file is really simple and quick you don't need to make a brand new game from the start if your main character dies. If your the type of person who doesn't load when a character dies, fine, but then that's part of the challenge. Having scrolls that anyone can use is not the solution.


I don't know how many posts or threads you've been reading, but if I had a dime for every time I heard someone say "I just lost an hour or more of progress because I never, ever, save, EVER", I would be a millionaire.

If difficulty is designed based on the assumption that the players will be saving constantly and will never forget and never screw up, you'll have quite a number of unhappy players.