[color:"yellow"] Ahh thanks for that about the sun thing. [/color]
Yeah im sure ww have good hearing/smell,im just trying to modify it to the game in question.
Heres another idea from me which i think would be very useful.
1.Using hotkeys to denote two wepaons instead of one.
I feel this would be more useful becuase say i am good in archery and swordplay now i am lazy and forgetful when it comes to hotkeys..so i denote the f1 key to bow and sword.
Now i am equipped with the bow and beating so and so amount of monsters,they are too many and i want to change,i press f1 and my trusty sword comes into action. I feel this may be better then assigning two hotkeys for the purpose.
2.I dont know if this has been thought of before but i think this would really be good in rgp games in general.
You automatically drink healing/magic/restoration potions when you below a particular hitpoint/mana level.
I think that in the heat of battle you should bethinking about what skills to use rather that spending your time worrying about healing/mana.
So for example,you have 10 healing potions with you.
You right click on them and a small table will come up and you type in the number of hitpoints you would want your character to automatically drink when he/she reaches that point. The same can go on for mana and you can also determine (if you have small,normal,large size potions) which size goes first.