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The German word for "werewolf" is "Werwolf". I say this, because a town several kilometres away has actually a street called "Werwolf". <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I don't know why. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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[color:"yellow"] Ahh thanks for that about the sun thing. [/color]
Yeah im sure ww have good hearing/smell,im just trying to modify it to the game in question.
Heres another idea from me which i think would be very useful.
1.Using hotkeys to denote two wepaons instead of one.
I feel this would be more useful becuase say i am good in archery and swordplay now i am lazy and forgetful when it comes to hotkeys..so i denote the f1 key to bow and sword.
Now i am equipped with the bow and beating so and so amount of monsters,they are too many and i want to change,i press f1 and my trusty sword comes into action. I feel this may be better then assigning two hotkeys for the purpose.
2.I dont know if this has been thought of before but i think this would really be good in rgp games in general.
You automatically drink healing/magic/restoration potions when you below a particular hitpoint/mana level.
I think that in the heat of battle you should bethinking about what skills to use rather that spending your time worrying about healing/mana.
So for example,you have 10 healing potions with you.
You right click on them and a small table will come up and you type in the number of hitpoints you would want your character to automatically drink when he/she reaches that point. The same can go on for mana and you can also determine (if you have small,normal,large size potions) which size goes first.
Any comments?
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i think that tragic has a great idea. you are talking about the part of the Dark Forest that we cannot get to. the part across the river, right? still, overall, great idea.
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[color:"yellow"] you are talking about the part of the Dark Forest that we cannot get to. the part across the river, right? still, overall, great idea.[/color]
Yeah thats it,thanks for the supporting the idea.
I always feel i have good ideas,im just good at imagining.
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Hmm <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> ... smelling as a Skill ? You would be easily able to identify Orcs ... because they must stink a lot, assumed they don't wash themselves every morning ... <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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It would work against you once you got too far into Orc territory! <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />
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Ok folks heres another one,more about the storyline for Divine divinity 2(lol,heres me wishing huh?).
So the banished lord of Chaos along with another Demon,say the demon of Cunning team up to set the divine one up.
They cause a war amonsgst the factions which the divine one fails to stop.
As a result all the races lose faith in the divine one and seek out themselves a way to destroy the Lord of Choas(LOC) and Demon of cunning(doc).
Of course they will be deemed to fail unless the divine one can help the races. The reason this is happening is becuase LOC has found another way to enter rivellon and has promised DOC a share in terority if he will help him.
DOC on his own isnt that strong and so both have mutual benefit in helping one another.
Now only a very few people believe in the divine one becuase of the faction war and so if he were to talk to any character they would have a defualt attitude of say -50.
Now this idea may get a bit wierd here but for a short period of time the Divine One can morph into any of the seven major races thus getting better prices and obtaining quests far more easily. Then he can show his true form to those NPCs and walk around in his normal self.
Also some important characters(who gives quests) may turn hostile and attack(by picking up and throwing stones at him) when they see the divine one and so the morphing is essential.
This appears to be quite tough on our hero so in each village/populated area there would be one stauch ally of the divine one whereby he wouldnt have to morph.
The only problem on morphing is on what should it be based on? Stamina or some othe element?
The goal of the game would be to
a) Win back the support of his people/races.
Each race would have a monster causing them nusiance and so be killing it and stopping a small war between that race and another would gain the majority of that races approval.
b)foil the plot of LOC and DOC by first turning them against one another and then beating them or just beating them.
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Interesting idea! <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> The only problem on morphing is on what should it be based on? Stamina or some othe element? One of: [*]Single use items. [*] Morph skill, which lasts a limited time. Also, I believe you can select your race in Divine Divinity 2, so you can default to one race, then with your system, morph to other races temporarily. Will each facade have their own reputation since people don't realise that the you-as-a-Dwarf and the you-as-an-Elf are the same person?
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Hand,im glad your here to refine my ideas.
Yes i like the morph skill or using single items.
I am glad that there will be a dd2,i thought that is was just me wishing.
[color:"yellow"] Will each facade have their own reputation since people don't realise that the you-as-a-Dwarf and the you-as-an-Elf are the same person? [/color]
I had stated in an idea before that if you are an elf and go into a dwarf village your reputation (rep) would suffer say a -10 to it.
Now if you are the divine one and go into a village they initially are not too pleased with you because of the scenario above and say you suffer -50.
So in conclusion if you go as yourself,you suffer a huge decrease in rep but the different races have a different rep for each of the other races which may be positive or negative depending on how they get along.
Say if you go in a human village they see dwarves,elves as +5 and other humans as neutral Orcs as -10 and lizards as -15. Imps and wizards are +10
So if you go as an orc you are in trouble but not as much as if you go as yourself.
I think the fun part is having to figure out which race warms to another(by reading books notably and talking to people).
Also if you go below a certain rep your chararter gets chased out of the village,it would be fun to see you choosing to morph into a wrong race and having to flee!!!!
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Hand,im glad your here to refine my ideas. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Thank you. Ideas are what keeps me going. So in conclusion if you go as yourself,you suffer a huge decrease in rep but the different races have a different rep for each of the other races which may be positive or negative depending on how they get along. Yes, but what if Elf-you goes to a Dwarf and rescues their fair, hairy daughter, giving you a massive reputation boost with that particular Dwarf. Then if you come back as Dwarf-you, your reputation with him would be the Dwarf default again as he remembers an Elf rescuing his (hairy) daughter. On top of that, this could make for interesting quests. Sure you can morph into the perfect race for each occasion, but that is only good as a disguise. By morphing into a conflicting race (such as above) you can begin to settle disputes and bring unity to the races, assuming they don't stone you to death first. And then for fun, the Elf and Dwarf councils meet and request the presence of both the Dwarf-you and the Elf-you. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> My mind must be waking up. Another idea: Each race has attribute modifiers as a percentage. eg: Humans are standard (no bonus or penalty). Elves have -20% Strength, +20% Agility, -10% Constitution, +10% Intelligence. Dwarfs have +20% Strength, -20% Agility, +20% Constitution, -20% Speed.
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[color:"yellow"]Thank you. Ideas are what keeps me going. [/color]
Np.
[color:"yellow"] Yes, but what if Elf-you goes to a Dwarf and rescues their fair, hairy daughter, giving you a massive reputation boost with that particular Dwarf. Then if you come back as Dwarf-you, your reputation with him would be the Dwarf default again as he remembers an Elf rescuing his (hairy) daughter. [/color]
Good point. I think that when you do quests which gain you a particular rep in an npc eyes,you can in fact reveal that you are the divine one and that you morph.
Once that happens,any character you choose,will have the same rep.
The rep thing was to explore a potentailly new aspect of rgp games and it was for mainly early in the game.
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Heres another one.
1.Something that bothers me is that if my reputation is low,i can go into almost any room i want of any races house.
Now i find this a bit odd. I mean i wouldnt just let anyone wander through the rooms of my house if they were just neutral in my eyes.
So i think that when you are neutral,you can only visit the main areas of a village and enter into a shop/tavern/public place but not any houses. If you do you will get a message saying
"Hey were do you think your going strnager!" At which point you wont be able to enter the house.
Only when you are say reputation 25 in the house owners eyes are you allowed to enter and wander around.
In order to create a balance all quest character will be standing outside their house(if they have one) in order to complete the quest.
2.Food- now i think that as my stength increases i should have a bigger appetite and thus can eat more without getting full up.
Also i think it would be interesting if the trees/farmers land were to actually start to grow things and after say 30 minutes. i.e you can pick fruits/vegetables and after 30 minutes they would regrow.
Obviously if the farmer sees you then your cuaght!! If its a wild tree then your ok.
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Sorry i have been quiet for a while,home computer isnt working and library computers are always filled up.
Ok new monster idea.
Giant Leech- Around level 25.Found mostly in dungeons. The thing about the leech is it attaches itself to you and say every 2 time units unleahes poison into your body. You could tell that a leech is attached to you as it glows white when doing so. Also when a leech is attached to you, you cant move so all the other zombies/monsters would be able to have a better shot at you,if you will.
Wvyern- Around level 30 the idea is that this beast swoops down to attack you can so only when it swoops down from the sky can you attack it if you are holding a melee weapon. Now if you had a bow or you could maybe throw your weapon you would be able to see them circling around you and then you could attack them. They also brathe fire and can also do spiritual damage. Main treasure is gems.
Giants-Level 35-40. I have always wondered what it would be like to walk up the mountain area of the dark forest. Well i say they should be populated by the ugly greedy poeple. They do have alot of hitpoints,say 750 can do say 150 damage but they very rarely hit you(say 10% chance). The main treasure would be gold,maces,hammers,healing potions.
Any other ideas?
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But how u get the giant leech of u then???
There are wounds that bleed inside us
There are wounds we never see
They are part of our refinements
That allow a man to be
There are wounds that bleed in silence
With aristocratic grace
There are tears we keep beside them
Never seen upon a face
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You attack it,after all when it attaches to your body you are within its range.
My mental picture of a leech is a huge slug crawling towards you.
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oh its not completly suround u ??? i thought it would atach to u so u cant hit it
There are wounds that bleed inside us
There are wounds we never see
They are part of our refinements
That allow a man to be
There are wounds that bleed in silence
With aristocratic grace
There are tears we keep beside them
Never seen upon a face
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Actually its my mistake,i tend to rush when i think of ideas and so i should have said that:
the giant leech attatches to your feet and so your feet get paralysed,but your arms are free to swing at it and thus you can attack it with ranged or melee weapons,or even magic.
I think that it would be ok for more than one leech to attacth itself to you,maybe up to a maximum of five.
In a few days(when i can get online) i will post my ideas for my demon and dragon monsters.
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i havent got beyond divinity but someone told me that in beyond u already have such a leech
There are wounds that bleed inside us
There are wounds we never see
They are part of our refinements
That allow a man to be
There are wounds that bleed in silence
With aristocratic grace
There are tears we keep beside them
Never seen upon a face
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Awwwwww,ah well at least i got a good idea,i too do not have beyond divinity,mainly becuase i havent finished with <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> characters yet!!
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1.Crouching enemies??
It would be interesting to have enemies who actually crouch sometimes when being attacked or dissappear only to reappear behind you. Or have some enemies flee a short distance to either drink potions,eat food or simply run away.
2.armour immunity As i feel it is my duty to make this game as hard as possible i suggest that some monsters are immune to the skills that some armour gives you. E.g orcs are immune to skills by rings. Imps are immune to skills by helmets Lizards are immune to skills by boots.
I.e to say if any of these armour has say"identify creature" and you are wearing this armour when fighting the above then the skill wouldnt work.
Demons-i feel that there should be demons around level 49(only 20 of them) who each have low attack/defence but high hitpoints say like 1200. They would be found in a sort of lava pit and would have high resistances to spirit/fire. The odd good weapon and money would be the main drop.
Dragons- for me they would be deep in the cave,say they would be only 8 of them in the game and they would guard huge amounts of treasure gems. They would have a high attack/defence but only around 900 hitpoints. High resistance to poison and lighting
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