Can't really say I'm particularly impressed with how "spot on" it was.
- He spent half of the review basically crying that he paid the game 60 dollars. It may be a hefty pricetag (and one that usually I never bother paying, because quite simply I'm rarely interested in anything enough to pay that much) but it's also the standard pricetag of any triple A these days, and since no one forced him to do it he could stop whining as it was some sort of travesty.
- I can sympathize to a limited extent with his inability to understand how D&D works without assistance, but his bitching about the game not having a good tutorial yet is a bit ridiculous. It's an early access build and tutorials are quite literally among the last things game developers bother implementing.
- "D&D expert" or not, mechanics are really NOT that obscure if you pay attention to what the game is telling you. Maybe don't approach a type of game you have no familiarity with by "streaming it", paying more attention to your user base than its content and then bitch incessantly about not understanding things.
Yep, personally I am totally over these whiners bemoaning the price tag of the Early Access version of the game. Their store page & Dev Diaries have made it blindingly obvious-for over 3 months-that those wanting a complete, polished, bug-free experience should NOT buy the game during the EA period. I went into this with my eyes completely wide open, & yet have found it more complete, smoother & less buggy than a whole host of AAA games released by other publishers over the last couple of years. 6 hours into the game, & the only glaring issues I have had are during cut-scenes, with occasional lip synch issues, glitched objects & clipping. FIFA & Madden have more problems at launch, & those are allegedly v1.0 of annualized franchises.