I've thought about this. "Save or Suck" style cantrips make sense. Essentially thats what you are doing with a dex save, you are getting out of the way of something hitting where you are at. However Fire Bolt needs to be designed how it is in DND. Ignite where applicable (oil puddles) but balanced around just hitting hard. Produce Flame / Create Bonfire can fill the void of surface effect generators. In fact just rename the current iteration of Firebolt to Produce Flame, and make the D10+lights oil Flame Bolt for the sake of balance and choices.


I feel like there needs to be a lot more cantrips and they need to balance them better. but I do see value in some of them leaving surface effects. I would like to see as much of the pencil and paper game in this as possible. That includes Green-Flame blade, Booming Blade, Thorn Whip (which is pretty much in game mechanically as Lae'Zels Illithid power move). I'd even like to see poison surface effects if they just use the same mechanics as DND (disadvantage on checks and saves rather than damage)


Honestly if dex saves where more involved with surface effects, I think balance would be less of an issue. Part of the overtuned feeling comes from the effects just automatically hitting and/or doing so for full damage.

Last edited by pill0ws; 10/10/20 03:36 PM.