I wanted to bring this topic up about custom characters and how they fit in the story due to their also being "Origin" stories and how much effort and resources get put in them by Larian. One of the biggest flaws of OS2 was that custom characters were lifeless and didn't fit in at all. I don't want that problem again, and because of this I wanted to talk about this. Now, as it stands, the custom characters don't really...have a story. Like why are they an adventurer, what were they doing in Baldur's Gate or wherever they were kidnapped before that happen? If you look at some of the recent CRPGs, even the most blank main character have some back story to them to keep them tethered to the world. Pillars had the main character going to a city, and in dialogue you get to pick "WHY" you're going there. Bc you're a mercenary, ur running away, etc. So far I haven't had that chance to do that in a convo with my main character in BG3. In Pathfinder you're a mercenary who ended up on this adventure because you answered the call to go to the Stolen Lands. Even going far back to fallout and NV where you were the courier and got shot (NV not the best example bc its not a CRPG, but it is a damn good RPG nonetheless).

Now I use those games an example because they are amazing RPG's with their custom main characters, but they still feel like they belong in the world because they were doing SOMETHING before the game starts. Before the grand adventure happens. But in OS2, Larians previous game that wasn't the case. You were just on a ship and best I can remember there was never a hint to how you got there or anything. Not even like a selection of dialogue like Pillars 1. You just magically appeared and it's the same here as far as I can tell. You're just...some guy that appeared on the ship and can do stuff. Nothing keeping you in this world. I wanted to bring this to attention to maybe have a discussion on how other's feel about this.

Thoughts? Maybe you like how it is, dislike it, anything? My hope is that if enough people agree then MAYBE Larian can add this or do some change to make custom NPC's better instead of focusing so much on Premade characters in a D&D game (might be a bit too hopeful to think they'll change, but eh). But yeah, thoughts?!