This will proabbly be my last suggestions for a long while,i thnk i have run out of ideas.
Ayway here are two ideas so far.
1.Reinforcements- this is a bit tricky to explain but i will try.
Say you enter the orc camp and for arguments sake there ae only 20 orcs.
Now you kill 10 of them and leave.I would have thught that the other orcs who are remaining would realise this and the leader would ask for reinforcements to replace those who were killed.
So say for example after every 5 minutes an orc is replaced i.e reinforcements have arrived.
Now i know most of you are thinking ahhh respawning and and groaning when reading this,but thats not the case as explained below.
Now assume that you go back and kill all the orcs. There wouldnt be any reinforcements arriving becuase no orc is alive to ask for reinforcments.
In other words once you clear an area it remains clear,but if you dont then every say 5 minutes a monster to be replaced.
This is the general idea but to make it fit in with Divinity the following ideas are suggested
1.This only applies for living thngs,i.e orcs thugs lizard folk,imp folk but not to hosts,skeletons,zombies.
The reason being that the living can recriut others but the dead cannot,the dead only get victims depending on whether they kill people and as such have no control over how many people enter their domain and thus cannot recriut.
2.In order to balance things out an "area" is defined as the yellow boundary on the main or mini map. So again if you kill all living things in that area then it will remain clear.
3.This does not effect animals/insects.
I know that some people will say that you can potentially gain a very high level but you can already do that with the ressurection skill.
2.Treasure idea.
I thnk that when you finish a quest involving a dwarf he will grant you an "one off ability" to seek out treasure.
So when you are walking along you may get a message saying that" i can sense treasure somewheere".
After you scout around you will find a patch of ground which when you point your mouse on will say "soft ground". Then using a spade you would click on the ground and remove earth until you get to the treasure.
The important thing to remember is that the amount of the treasure would depend on the level you are and the treausure can be anywhere above ground in divinity and only before you have become the divine one.
The next thing to remember is that the place can be random.I thought that it would be a nice little bonus.
I was going to say that each time you save and quit the game,the next time you resume it that the place would change and you could get a new treasure.
I.e each time you play the game you have a treasure wiating to be found but im not sure if this is possible.
3. Cape idea-yeah i know i have suggested ths before but this time i have refinied the ideas.
Every cape would have an armour rating of 100 and they would have one of the unique abilities of a bonus to
Strength,agility,magic and constitution,resistance to fire/poison/lightning/spirit.
Strength,agility e.t.c could have bouses of +2,+4,+6,+8 or +10.
Resisitances can have a bonus of +10,+20,+30,+40.
The cape can ony have one of the above and not more than one of the above.
E.g
cape of the blacksmith would have a resistance to fire of +10
cape of the wyern =====================================> +20
cape of the salamander=================================> =30
cape of the dragon=====================================> +40
Anyway hope you like the ideas