The undead(?) summoned in the underdark have broken portraits.
![[Linked Image]](https://i.imgur.com/CEmx9UW.jpg)
The tortured chap will sometimes reset his animation during dialogue after being freed.
![[Linked Image]](https://i.imgur.com/Ks7Q39Y.jpg)
Loading a save during MP games will sometimes break clothing of characters, leaving them transparent.
![[Linked Image]](https://i.imgur.com/xYiiEJh.jpg)
The amazing StretchBois® (Very common)
![[Linked Image]](https://i.imgur.com/pU9cQ7z.jpg)
![[Linked Image]](https://i.imgur.com/JLsKO78.jpg)
I don't know what's going on here. Was after doing a deal with the hag/witch
![[Linked Image]](https://i.imgur.com/EXFA7al.jpg)
More feedback but the sound design needs quite a bit of attention in my opinion. Notice it quite a lot such as when you see the red dragon being ridden by the Gith. Basically silent. It lacks a lot of "impact and ommph" in a lot of areas. Characters hitting walls in the tutorial etc. Animations are quite off in places but I'm pretty sure this is a known thing and a work in progress.
Also, letting us interact with characters via the portraits would be great, such as clicking on them to cast a heal spell.
Bonus HP IMHO wasn't very clear. It gives you a 2nd bar of health behind the main one? Doesn't reflect on the portrait or anything. Maybe add it to the main one but with a different colour. Add it to the portrait as well, letting it exceed the maximum maybe. I was convinced Lae'zel's ability was bugged during my playthrough.
And less flashy stuff for the less magical abilities like jump and help please.