For me Baldur's Gate = Party of 6
It allows the protagonist to build out a more interesting and nuanced crew with that 5th and 6th slot to fill.
Unfortunately when they make these things so much like films I'd imagine it's just way more work and way more money spent on art assets, acting, animation and such. Back when it was just a paper doll, a 2d portrait, and a banter reel, you could do a lot more. Hell go big party like we're on the Darkside of Xeen again hehe. But nowadays I guess it all needs to look like a movie for a never ending cutscene. I suppose I should be happy that its not a party of 3 given what goes into making the modern companion, but yeah, 6 would certainly be my choice for BG. I don't think everyone on the team necessarily needs to have a huge personality at all times for it work and be satisfying. Get a couple Kivans in there, some randos who don't talk much to balance it out? lol
Like does anyone even remember what Yoshimo did except in the first dungeon and the last? You can sink a lot of downtime with the mutes, so long as they get a solid arch at some point to make them memorable. Then again this is EA, so maybe we're just getting the 5 canonical villains here and the rest of the B team roster comes later? If they expanded the party to 6 for the full release that'd certainly be pretty clutch.
Last edited by Black_Elk; 10/10/20 09:57 AM.