Some more:

23) The animations of people holding things in cut-scenes/interactions are pretty wooly. For example, the interaction with Alfira - the lute animations are all over the place (sometimes disappearing completely so she looks like she isn't holding anything)
24) You should be able to wield a torch in your off-hand, either as a weapon or otherwise
25) You can light candles etc in environment without actually having a source of ignition, but you need to dip a torch into pre-existing flames in order to light it? It would be better to remove this requirement and be able to auto-light a torch when wielding it.
26) I hope there are hidden items throughout the wilderness (Ring of Wizardry or Ankheg Plate anyone? smile )
27) There should be a log of dialogue so that you can refer to things that are said (or read them if you miss them happening at the time) - I am specifically thinking about party banter here, but it may be useful in a more general sense.
28) Helmet animations should be optional, and your portraits should reflect what equipment you have
29) I hope you will be able to use custom portraits and sound-sets
30) For some reason, Scratch starting attacking me in camp for now apparent reason, forcing me to kill him (😩) - assume this is a bug?
31) The long-rest option when you go to camp - there should be regional variations/themes. I.E if I long-rest in a settlement, the camp should look appropriate to that setting rather than always being the same one.
32) Special combat moves and finishing moves would be awesome (I'm thinking slow-mo arrows to the head etc) - ESPECIALLY if you roll a nat20 crit
33) I think weapons, particularly swords, should be kept at your side (eg. In a scabbard) rather than strapped to your back
34) The music and voice acting so far is superb - keep it up 👌
35) There should be an option to make the camera automatically follow your character without you having to constantly move the camera manually
36) The game should auto-pause (move to turn based) as soon as a hidden item (eg. trap) is found, and the camera should centre on the item
37) when in dialogue, the skills of your whole party should be available to influence options (I. E. You may be speaking to someone with your grumpy dwarf character but rogue dialogue options would also pop up as an option if there is a rogue in your party, meaning the rogue can interject in the conversation). This is how it would work in real/tabletop D&D and make more sense - especially in multilayer.
38) Spells such as 'charm person' should also be viable options during dialogue/interactions (it may already be a thing that I've just not come across yet)
39) I want to be able to change the colours of items/clothing to make my characters look their best (either through buying dyes or just at free will in the character options)
40) Your characters should be able to move past/through each other in combat. This is possible in tabletop D&D (as long as the character you are moving past/through is willing to allow you through of course 🧐)
41) I came across an area that had a secret room with some treasure in (a pretty cool axe) that I could only get to by solving a small puzzle to open a door. However, even before I solved the puzzle, I could move the camera and see into the secret room and all its treasures/items. This took away the mystery and excitement of finding a secret room. It would be better if areas like this remained in 'fog of war' until they were actually accessible. If the secret door required an investigation/perception test to notice it, you would know there was at least something there worth trying to figure out.
42) creatures/people etc should drop loot equivalent to everything they would actually be carrying (i.e. weapons, armour, potions, food etc) - I've killed plenty of things which were attacking me with a particular weapon only to find they aren't carrying anything at all...

Last edited by Yosefthegod; 11/10/20 12:11 PM.