Originally Posted by praxidicae
+1 to Topic.

Not sure I agree about some of the stances being taken here (Warlocks being underpowered in PnP...there is a reason that a Warlock dip is pretty much a standard in any multiclass Charisma caster), but Larian seem to have tried to 'fix' things that they perceived needed to be fixed (giving everyone bonus action disengage, hide and shove, having cantrips to less damage but have additional effects, flipping the roll +prof vs target format), which has either broken a bunch of things that were not broken before, or has generally made the experience feel less like a D&D/Baldur's Gate game and more like a Baldur's Gate emulation/mod running on top of Divinity Original Sin 2.


There is a huge difference in a class being viable for a dip an the class being viable for higher levels.
Warlock is a very good dip class, the problem with them is their scaling for higher levels.