I don't mind some rule changes to make DnD fit into a video game, Baldur's Gate 1 and 2 did that as well and it worked out fine.
I kind of do mind how far it's been taken away from what DnD normally feels like. Dipping, surfaces, cantrips that create surfaces out of thin air, infinite bonus shoves, food healing, help action healing...

I was actually kind of OK with the abilities given to each weapon as they were once per short rest refresh, then I saw how useful tridents were at closing the gap on round 1 and now every melee character walks around with a trident equiped and changes to their normal weapons on round 2. Maybe not a terrible problem but doesn't speak to the DnD theme, maybe another pass, but I do think short rest refresh abilities add to this as a video game.

I like when the terrain plays a part, verticality seems pretty awesome if we can tweek the AI to be able to deal with it. I like ranged being effective and a good reason to dash your melee up next to them to punish them for trying to remain ranged. I like the idea of shoving, I think it's worthy of a full action not just a bonus action, battle master's can already include it in their attack so fighters have their increased ability with maneuvers taken care of.

I like to CC as an arcane caster, fog clouds, sleeps, color sprays, greases and webs fill many of my memorized slots. I just don't think cantrips should be doing just as good CC as actual spell slots.