Yes jump makes playing ranged characters really boring from a tactical perspective. In pen and paper DnD you need to have a plan for how to deal with being in melee range as an archer character. There are ofc many viable options. You can be heavily armored, you can p,ay a char with spells that deal with it, you can be a melee/archer hybrid and just switch weapons, you can have some levels in rogue and use cunning action, etc.
In BG3 however you dont need any kind of plan. Just jump and zoidberg away and finish the turn by shooting someone and perhaps try to hide.