Stumbled over this info:

Q: Will companions be interchangeable during long rest?
A: Yes, at the start of your adventure your recruited companions will be at camp when not in the adventuring party, and can be swapped in and out at camp. Just like friends in real life!
--->>> After the first act however you are going to have to commit, also just like in real life.


Please reconsider. Concerns include:

- What happens if after Act 1, one of the companions leave due to their approval of me getting too low, or something about them is revealed that my character finds utterly repulsive so I don't want to travel with them anymore? Will I then be stuck with 3 party members, or even less, for the rest of the game? Or will I have to hire some silent henchmen to replace them, and miss out on the story & banter I could have had, if only I would have chosen the "right people" for me in Act 1?

- In BG2, I had the freedom of switching companions a lot for the entire length of the game to experience the stories of those I cared about, even when my party of 6 was too small to keep all of them at the same time, which will be even more of a problem when the party size limit of 4 remains the way it is (I hope not, different debate, but relevant here). Considering the amount of time required for one playthrough, and the increasing number of companions you are eventually going to offer us, not being able to carry over and switch companions within the same playthrough will not feel like "increasing replayability" but more like "artificially increasing the penalty for playing the game not often enough".

- Even in Act 1, I make a point of swapping companions before I do the content that is important for them (Githyanki patrol with Lae'Zel, Spike with Wyl etc.), and I plan on doing this for all companions. Finding out later that such efforts will basically be wasted because I somehow will lose all companions I haven't "committed to" via my tiny party of 4 will be very bad news. In DOS2 Fort Joy there were no such personal connections, so seeing them go wasn't as bad as it will definitely feel in BG1.

Last edited by endolex; 10/10/20 12:53 PM.