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addict
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addict
Joined: Apr 2004
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I just thught up necromancy for a guild in opposition to the rangers one.
But the war thing is a good idea..like the dwarves and elves only this time instead of resolving the conflict you can pick a side and maybe cause damage to the opposing guild and gain advantages from your own.
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addict
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addict
Joined: Apr 2004
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Ok heres another one.
Personally i think that a good fighter needs to have a wide selection of weapons...i however dont do that...i select the best and i use that untl i get a better one.
If we take a look at mages they have a wide selection of spells which would be used to counter any resistances but the point is that they do have a great selection.
Now i can understand that it would be ridiculous to suggest that certain monsters fear a certain type of weapon e.g axe...but(and this has been done with the sword in the stone quest) maybe certain quest monsters fear a special or sacred kind of weapon which would increase the offence and/or damage done to that particular monster.
ow if you didnt happen to stumble upon that particualr weapon or choose not to use it the you can still complete the quest but it will be more difficult.
To slightly expand on that idea....say a person has given you a quest and also give you say "the mace of light" and the quest is to retrieve a gem from an apparently haunted house where the master had been killed by the mace.
Now all the surrounding monsters will be effected by the mace of light but whe you se it to fight the master he will say something allong the lines of " that bloody mace...my minions may be effected by it but i having completed my research am not".
So basically some specific monsters can be easily killed by the special weapon more easily then normal weapons.... Or wearing special armour can work as well....heping you avoid sustaining damage.
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addict
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addict
Joined: Apr 2004
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I have always felt that <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> can and should take advantage of its interestive objects....
E.g place a rope on planks and you can get a rope ladder.
This can be used for say crossing a bridge or trying to scale a mountain.
I feel it would work well from a thieves perspective becuase while amage/fighter might want "to get stuck in" a theif can use this to sneak from behind on an enemy. This could open up the possiblity that sometimes you can make your own way rather than follow a trail or path.
Or use a spade to dig up some soft earth and cover it with leaves so an enemy may fall down and hurt themselves.
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addict
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addict
Joined: Apr 2004
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About clans/guilds/groups
Ok i know that this was discussed before after seeing other similar games i have realised that in most of them.... you join a clan/group/guild and do quests and gain ranks and then potenitally fight other clans/guilds/ etc
This is typical and a bit boring.
So what i suggest is something a bit different.
If you have say assassins and they are fewer than 25 in number...they will be called a group.
If you have say rangers and there group is between 25-50 then its a clan.
If you have say fighters and they are more than 100 then i say its a guild.
So it would be fun to have different names for such paths(e.g fighters,wizards) and depending on their number you would have dfferent factions.
E.g there would be no factions in goups...2 factions in a clan and more than 2 factions in a guild.
E.g in the fighters guild you could have knights,barbarians,paladins. In wizards guild you could have druids,necromancers,sorcerers.
Assassins could be a clan as there would be say assassins who use throwing weapons or those who use say posion.
In guilds/clans you could solve quests which would stop the factions from breaking up as well as other outside quests. In groups you would say persuade other poeple to enter the group to become a clan and also do other external quests like actually assassinating people.
Tragic
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addict
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addict
Joined: Oct 2004
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More suggestions for a sequel:
1.Having An Unlocked Camera Like NWN Has Mind you, to have this feature, the game will have to be truly 3D like Freedom Force or NWN. This way, I can rotate, spin, move, pitch, pan, move the came to a complete overhead bird's eye shot, move the cam to the ground-level, or do anything I want w/ the camera like I'm some hot-short director.
2.Custom Portraits I want to import my own picture into the game like Arcanum, BG series and NWN allows. It's just a very nice feature. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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journeyman
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journeyman
Joined: Jun 2005
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Anyone can chop a tree down,it would be like item interaction sort of thing. Now chopping down a tree gives 5 planks of wood.
You get to see where the tree will fall as well to crush an unfreindly orc or so....
Now there would be this new sort of skill called construction. I really like this idea of tree chopping. I'd like to add something to this too. Besides chopping trees and crushing orcs with them, I was thinking we should alseo be able to make bows with them. E.G. all the character needs is a knife, a chopping axe and a string (say bought from a store). And this is where the skill of bow making comes in. The character then makes a bow, its power and other properties (recuperation time, abilities, graphics) depending on the characters skill level.
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addict
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addict
Joined: Apr 2004
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Very good point indeed..lets say you can get jobs in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />..e.g fleeceing sheep..gives wool...wool can be turned in by weavers into bows strings....
Both these actvities are jobs which you can do to earn money in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />
I am sure that other jobs can be thought up of.
Or as you say you can by them...lets say that bowmaking is a skill and 5 skill points gets a randowm bow with better properties then haing only 1 skill point.
But then again....if we do that for bows we may need to do that for weapons......or magical staffs.
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journeyman
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journeyman
Joined: Jun 2005
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Another idea: on characrter creation.
I dont know if someone has mentioned the idea of having different races when creating chraracters, but I'll just write anyway.
So as you can see I am going to suggest having different races for character creation. Here is the idea. Every race is good at somethething and lack skills at something else. For example, a goblin as a suvivor would be able to advance all 5 levels at the skills of a survivor, and would be able to advance only 3 levels in wisardry, and 4 in worrior skills say. Or a goblin as a wisard would be avle to advance 4 levels in survivors skills, 4 in wisardry, and 4 in worrior skills.
Another example: An elf as a worrior; 3 in survivor skills, 4 in worrior skills, and 5 on wisardry. You get the idea. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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addict
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addict
Joined: Apr 2004
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I get where your coming from....but i would be reluctant to agree with you.
<img src="/ubbthreads/images/graemlins/div.gif" alt="" /> is all about freedom imo and having restrictions on certain races would limit that freedom.
I do agree that some races should have advantages/disasdvantages....so if your an elf and go meet another elf your reputation would be +10....if now as an elf you were to go and meet a dwarf...your reputation would be -10 <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Maybe as an elf...you would get automatically 1 bonus point in agility every 4 levels?
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journeyman
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journeyman
Joined: Jun 2005
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You know I think you are right. There should be freedom, and as I understand from your comment, to add to the challange, extra things should be added in instead of taking away and/or editing things that are already there. I agree <img src="/ubbthreads/images/graemlins/cool.gif" alt="" />.
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