+1 to removing this and/or reverting to PnP spells.

Cantrips are supposed to be the mechanical equivalent of a non-spellcaster's basic action in combat, spellcasters already have a bunch of other abilities/spells that can have far more exotic effects and adding these into the cantrips seems greatly unbalanced.

I'd still be in favour of effects where they make sense, and where the spell specifically calls for it. Taking Firebolt for example, the PnP spell description states that:

"You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried."

I think the undelined elements are the most important part here, at the moment Firebolt can set people, stone, rocks, trees and grass aflame with equal capability. If this was limited to cases where it makes sense then I don't think as many people would have a problem with it.

Last edited by praxidicae; 10/10/20 01:17 PM.