You can't jump far enough to "cheese combat" in most situations. I don't mind the idea of spending a turn to reposition without consequence. I just look at jumping to disengage as a defensive turn instead of an offensive one. Besides, if you're close enough to provoke an attack of opportunity, jumping is like not going to be the thing to save you, because the threat is very likely to just... move into your range again anyway.


I don't want to fall to bits 'cos of excess existential thought.