Hello! Been enjoying the game so far, did 2 full playthroughs to the end with one that basically cleared out the entirety of overworld and underdark maps.
But something has been bothering me as a blindingly obvious solution to the tadpole problem: Death.
Minor spoiler for owlbear, on the path to it you meet a dead true soul. Seconds after death the tadpole comes out and you can kill it.
This poses a question: Why can't you just have a party member die, wait a few seconds, kill the tadpole, revive?
You have the scrolls to do so. You can also revive via other means in camp via some pretty easy story progression and 200 gold.
Sure, the tadpole cant be removed via physical or magical tampering but death seems to make it pop out right away. And that makes sense, I think this is a pretty viable in universe solution to the problem.
Which makes me wonder why does the party not... try it? Just go "hey if I die in combat wait for the tadpole to pop out before you bring me back" or just actually die on purpose. Since this is a vastly preferable fate to becoming a mindflayer and the party is all too eager to get rid of it. With this fairly simple, easy and doable right now solution instead of going on a wild goose chase?
Just a bit of feedback from my end on how just... odd it is that the party doesnt even consider it with how easy it is. And observed to work by the dead true soul popping out a tadpole seconds after death. I'm only vaguely familiar with 3.5e and that scene made me realize how easy it is to solve the issue. Kinda got me going "oh hey! We found a solution to our problem!" dont think you can even handwave this away.
Last edited by blazerules; 10/10/20 02:26 PM.