Originally Posted by WarBaby2
"Death is only permanent if the soul departs to the farplane/afterlive, etc.",

Problem with fallen characters not truly being dead is, they are truly dead.

Like, one of your companions talks about how the Fugue Plane isn't that great after you revive him. Meaning they were, in story terms, 100% dead until you brought them back.
This also links to the revive option in camp which makes it super clear that your companions do in fact literally die in battle but can be brought back.

It is very much an issue with certain settings, but in terms of the plot for BG3 and the setting of FR its a bad fit. Since while it's expensive to be brought back from the dead its fairly doable. Alongside being, hilariously enough, the easiest solution to getting rid of the tadpole.

Bigger issue is that it doesn't seem to be accounted for at all. Might just be handwaved away with us having super special tadpoles amongst even the special tadpoles but that's... a bit much with how much convenience exists just to keep the party together.


Hope I don't come off as a bit too negative, genuinely enjoying the game and it's a blast. But I'm here after playing and enjoying the life out of DOS2. The plot hole just struck me as a bit too obvious especially with the game saying 2 different things, alongside the lore.

Last edited by blazerules; 10/10/20 02:46 PM.