Originally Posted by Stabbey
Right now they are, and it's absurd to say otherwise.

For instance Firebolt missing the target, yet still setting them on fire.
Ray of Frost hitting a target, dealing damage, creating an ice surface, and making them immediately fall prone is far too strong.

The fire surface on firebolt is a chance, not a given. And it's still 2-4 more HP at most. With a fairly low chance to hit on top.
I mean, I get that they may be a bit more efficient than the core ruleset suggests (then again it could be argued that "using fire and not setting flammable things on fire" for instance is a ruleset shortcoming more than anything else) but it's a fact that very rarely cantrips are what is saving the day for me.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN