Honestly, this makes a lot more sense. There's a weak kind of writing in a lot of RPGs where everyone absolutely loves you as soon as they meet you - the only exception being bad guys, but they only dislike you because you're on opposite sides. Everyone else, with maybe the odd exception, is vying to be the president of your fan club. A common complaint about the "MUs" or "My Units" in the Fire Emblem series is that everyone falls in love with you, everyone looks up to you and follows your advice unquestioningly. It's like the game is trying to make you into a Mary Sue. So anyway, I think people not really trusting you, and mainly looking out for themselves, but hopefully coming to trust you over time, is much more fulfiling as it more closely mirrors how actual interaction works. People might be polite when you first meet them in real life, but it's not like they'd trust you with their kids or a load of their money until they get to know you more. You might start a new job and be amongst friendly new co-workers, but if you all had weird head maggots, how many of them would put you before themselves?