+1

Every change from the 5E ruleset neccesitates another change Larian needs to come up with and causes a chain reaction. 5E has been enduring constant balancing for several years. Game design should start with 5E ruleset and then adapts from there. Not make arbitrary changes like giving phase spiders ranged attacks on top of their already high mobility and poison resistance. Quarterstaffs and spears no longer versatile. Not sticking to monster challenge rating by using low level "Wood woads" but keeping their damage and resistances the same etc. Worst is surfaces guaranteed damage as it wrecks concentration checks for casters when enemies can always cause a concentration check by dealing 1d4 fire dmg without a dex save.

I love the game but every single balance issue thus far has been because they deviated from tabletop for unknown reasons.