We want 5e and just 5e, not a "divinity 5e". Divinity 5e ruins 5e, and many things in divinity are way too powerful for a 5e ruleset. Example: special archer arrows, grenades, the list could go on forever.
If the "divinity" parts of this game are not removed, this will go down in history as the worst Baldur's Gate ever made.
I can understand how the studio creating this game wants to put their "stamp" on it, but I for one wanted a 5e game.
If you are not willing to remove divinity features from this game, rename the game to "Divinity - Baldur's Gate" because that is exactly what this game is right now.
See I don't mind "some" of the surfaces remaining. I think there's definitely a place for a player to be like "I want to cast freezing ray on the water to freeze it." Those scenarios definitely exist when I'm DMing a game of 5e, and the surface interaction system from DOS2 could make those scenarios a bit more fun. But the problem is that everything seems to make a surface, casting single target spells make a surface at the person's feet regardless (dumb), and they invented random surfaces that don't even exist in 5e (acid splash anyone?).