I fully agree they need to heavily tone down the "fun gameplay" additions they've made to 5e.
This includes:
- dipping weapons into fire (somehow metal catches fire and wood isn't destroyed?) - eating mundane food items as a bonus action to heal while fighting in melee - every cantrip creating surfaces (add an option to target ground if you want to create a surface) - jumping in combat (Rogues and Monks have these abilities, not everyone) - jumping ridiculously high - the sheer amount of barrels, explosives, elemental AoE arrows, acid pools etc etc. gamey fun stuff
It's mostly a question of tone. While DOS can be wacky and tongue in cheek and go over the top, Baldurs Gate and D&D can not. BG and DnD carry a more realistic expectation. Original BG, IWD, NWN, all DnD games before have got this right. So let's respect this tradition please.