I would like to see a penalty to spamming long rest as well. The game makes it clear over the course of the act that you're in no danger of transforming and the tadpole is in some sort of stasis. So that kills the narrative urgency. Pathfinder Kingmaker had it where you needed rations to rest, which were rather limited early game so you had to conserve resting a lot more. Might be doable here?