Originally Posted by Orbax
Or you could let people play in whatever way they find the most enjoyable. You want to run this like its a D&D day, go for it. Gonna be a lot more encounters while you short rest, which will be limited no matter what on how many times a day you can do it, and also attacks at night rough 15% of the time. The idea of penalizing a rest when someone may have gotten into a corner in the game and cant fix their level or spells and cannot possibly progress without squeezing by...in the comfort of their own home...in a game they bought - for themselves, that has no PVP or competitive component....who exactly you protecting by letting them have fun?


Chill.
What you say is true, however, BG3 is using (or should be using) the rules of D&D 5e - and 5e is balanced around the following:
one or two fights -> short rest -> one or two fights -> short rest -> boss fight -> long rest
This specific formula has encountered a LOT of trouble with how most people play 5e (including famous shows like Critical Role), because it's not easy to balance the game around it. In most cases this causes the so called long rest classes to skyrocket in power, while the short rest classes gutted.
Since this is a program - it should be much easier to force the "intended" balance into the gameplay than it is during a proper live game.