I don't know what everyone is on about. Using cantrips to change an area seems good to me. If anything, id like to see more options for other surface manipulations. Ive played alot of both BG1 & 2 as well as DoS2 - and it simply makes for more creative combat. Why would you want to dumb the game down? Its already quite repetitive to play as a ranger/warrior/thief. I really enjoy jumping around in combat with my high str warrior as well.
It's not "dumbing the game down." It's adding in a system that D&D wasn't designed to accommodate, while still trying to pretend the game is 5e. Running through numerous fire surfaces that were generated by spells that weren't designed to make such surfaces and then taking full damage without being afforded a saving throw is so ass backwards for D&D.
As I've said elsewhere: we already have divinity original sin 2; either stick with that and make DOS3, or actually make a D&D game with Baldur's Gate 3. Pick a lane.