Originally Posted by PrivateRaccoon
Originally Posted by Orbax
Or you could let people play in whatever way they find the most enjoyable. You want to run this like its a D&D day, go for it. Gonna be a lot more encounters while you short rest, which will be limited no matter what on how many times a day you can do it, and also attacks at night rough 15% of the time. The idea of penalizing a rest when someone may have gotten into a corner in the game and cant fix their level or spells and cannot possibly progress without squeezing by...in the comfort of their own home...in a game they bought - for themselves, that has no PVP or competitive component....who exactly you protecting by letting them have fun?


The license for Baldur's Gate 3 was given to Larian Studio by Wizards of the Coast on the premise, that the product would follow the 5e rules closely, on the premise that it would be designed with D&D players in mind.

Secondly, you brought up the old worn and tossed consumer right argument. Just because you have paid for a product, doesn't always give you the right to dictate how that product should work or fit you. .


1. That premise of them being close to 5e is incorrect. its as closely as possible while making it playable and fun. The CEO and the teams have released both video and press regarding necessary changes. This is a lot more art than science in the translation and the idea they have decided to just crumple up certain pages because 5e and their contract with WotC can go fly a kite is a bit absurd. These are not arbitrary decisions. I am not defending them, but before people take a bat to them they should also be trying to think in the context of the most fun way to get a game out that follows closely. Part of fun is not putting things in that are a net negative and add nothing to the experience. If it isnt a holistic solution that dovetails in with the other factors considered such as combat difficulty, party composition, game difficulty, gamer experience level, people only doing mainline quests with no leveling, you hit a much more complex situation. Could I play this like a D&D game right now? Id add one more short rest, probably, but the fights are so hard you use all of the hite die in the first one, regardless. A second SR would most likely be for short rest abilities,not heals. So, sure, have a second one. But the other variables are still in play for long resters and theyre a needier group with a much more drastic swing in utility depending.

2. Worn and tossed - not sure how worn and tossed it is, would be interested in seeing why its an invalid point. If the experience being put in does not limit anyone else from playing their game but expands it and allows others with different goals, playstyles, and desires to now be able to play also, how is that offensive? It bothers you knowing you could spam long rest, even though you personally choose not to because you want a different experience? You need to have handcuffs on or youll press the button whereas others have no issues pressing it? Its a weird argument that a flexible playstyle that accomodates multiple styles of play is somehow limiting or upsetting by just having the knowledge that other people are out there playing your game differently.

Last edited by Orbax; 10/10/20 06:48 PM.

What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?