Originally Posted by Orbax


1. That premise of them being close to 5e is incorrect. its as closely as possible while making it playable and fun. The CEO and the teams have released both video and press regarding necessary changes. This is a lot more art than science in the translation and the idea they have decided to just crumple up certain pages because 5e and their contract with WotC can go fly a kite is a bit absurd. These are not arbitrary decisions. I am not defending them, but before people take a bat to them they should also be trying to think in the context of the most fun way to get a game out that follows closely. Part of fun is not putting things in that are a net negative and add nothing to the experience. If it isnt a holistic solution that dovetails in with the other factors considered such as combat difficulty, party composition, game difficulty, gamer experience level, people only doing mainline quests with no leveling, you hit a much more complex situation. Could I play this like a D&D game right now? Id add one more short rest, probably, but the fights are so hard you use all of the hite die in the first one, regardless. A second SR would most likely be for short rest abilities,not heals. So, sure, have a second one. But the other variables are still in play for long resters and theyre a needier group with a much more drastic swing in utility depending.

2. Worn and tossed - not sure how worn and tossed it is, would be interested in seeing why its an invalid point. If the experience being put in does not limit anyone else from playing their game but expands it and allows others with different goals, playstyles, and desires to now be able to play also, how is that offensive? It bothers you knowing you could spam long rest, even though you personally choose not to because you want a different experience? You need to have handcuffs on or youll press the button whereas others have no issues pressing it? Its a weird argument that a flexible playstyle that accomodates multiple styles of play is somehow limiting or upsetting by just having the knowledge that other people are out there playing your game differently.


Of course they have to make some changes to translate a pnp game with a present DM to a crpg but that doesn't mean they shouldn't try to follow the rules as closely as possible. As you might have noticed on these forums quite a lot of players are upset about their loose translation as it stands right now. And the "most fun way" is subjective. Also affecting one part of the game means balancing the other parts. Limited rest means easier fights for example and there are several threads about the encounter difficulty being too high right now. Even the narrative stress that you shouldn't dally a long, you have an illithid tadpole eating your brain Sure, there are plot armor right now for people that rests endlessly. But IMHO it feels like just that, plot armor.

And for nr 2. Exactly, because that is how human psych works. We tend to take the path with less resistance. Does that make me weak for abandoning my principles? Sure it does. But I'm not the only one that want permanent repercussions for my actions forced upon me. And making every single thing a togglable choice in game options soon means Larian has to produce several games in one. Also, by targeting a broader audience you often alienate your main target, which in this case, I once again advocate, is D&D players.

But I think that we can agree that we have different standings on this subject smile

Last edited by PrivateRaccoon; 10/10/20 07:18 PM. Reason: spelling