Don't want to burst your bubble but I found most fights to be trivial, especially when using consumables. No boss has troubled me so far and if I use consumables victory is guaranteed. Killed multiple 120hp+ bosses no problems, even when making several mistakes and losing actions. The mentioned goblin fight was not hard at all, and can even be solved super quickly by nuking the chief gobbo or by using consumables on him.

I think the difficulty is on point. Feels about right for a d&d-like game. I like that many fights have a variety of tactical choices and environmental interaction that are NOT related to surfaces. Surfaces and stupid vines must go. Especially the vines. Surfaces and vines slow everything down without adding much at all. The core spells already have enough surface elements and offer a multitude of aoe effects be it lingering damage, cc, debuffs etc.