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Originally Posted by CamKitty
Yeah I don't think they were ready to make a DnD game, since they don't allow the number of solutions a real party would have

Because they can't?

https://www.youtube.com/watch?v=nuTWiKyJ6sI&ab_channel=OutsideXtra

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I think the way kahga and the tiefling kid was handled was really great. The kid is only a means to flash out Kahga's character and I think it works for the version of kahga I got. I didn't presue the dark druid questline but for what I got Kahga came across as a hateful but well written character

Last edited by Abits; 25/10/20 06:27 PM.

Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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Originally Posted by GetPrise
I am completle agree with you, we need more way to deal with kids, to ex:
1. Some quests, where we can sacrifice them in rituals.
2. Some choices, where we can use them (Like use one of kids to lure owlbear from the cave)
3. Use kids as cannon fodder. They are useless anyway in fight, so why don't we move them to the frontlines, so the better troops will get more time to prepare.
4. I am certainly sure there is hidden option with that kid in druid temple and we can offer to execute little thief ourself.
Thanks, buddy, you have clever way of thinking.

+1 a true problem solver

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I want to enslave them


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
I want to enslave them


I see you are Larian's intended audience for the current "evil" path.

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Complaining about not being able to kill the snake before the dialogue is a bit too much. That's metagaming and using dev resources (voice act, writing, animation) to account for that kind of thing would be terrible (in my opinion of course).

Last edited by Bernkastel; 25/10/20 08:43 PM.
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Originally Posted by Vhaldez
That's because you are meant to care for the Tieflings and the writer sort of forgot to communicate that to the people in charge of the goblin story. There is even a goblin child "mourning" the loss of its parents that says they must have been weaklings if they died to REALLY hammer home to suffer not the greenskin.


Then they failed, because the first time I went to free Haslin, my reaction was "WTF! I just killed children".

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I don't see the problem.

All the game set is based on a land where there are continuous wars, raids, I find quite realistic the fact that Larian decide not to make a childless or a "child safety first" background, also because in the writing they highlighted how the wars and conflicts affect the children (Will, the thiefling training the kids, the druid that opposes Karath, all of them make clear how they don't like how the little ones are involved), Larian show us how the situation affects them. We have the silent red thiefling boy (why does he doesn't speak? ), the kid who has lost his eye, the ones that have become thieves.

Furthermore Larian gives ways to solve everything without a massacre thus allows to save the children (well it depends on your luck and/or will to reload), I was able to save Arabelle, to avoid the massacre of thieflings.

Always on Larian trying to show how conflict and environment had an impact on kids we have the four ones in the Goblin Camp, two of them hit the corpse of an adventurer and they don't accept to be repimanded because that man had killed their parents, the ones throwing stones at Halsin/bear, are following the example of the grwon ups and thus end being mauled because in a place where they shouldn't be.

Moreover if i remember well the only kids that can not be saved are only the ones stoning the captured Druid, Arabella can be saved, the kids hitting the corpse are not there after the leaders are killed.

Also I think that using kids in the opening chapter is another cliché used by Larian, in OSD2 there are four kids, and again to see them is useful to understand the influence and impact of what is happening (in OSD 2 the magic people being imprisoned ).


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Originally Posted by azarhal
Originally Posted by Vhaldez
That's because you are meant to care for the Tieflings and the writer sort of forgot to communicate that to the people in charge of the goblin story. There is even a goblin child "mourning" the loss of its parents that says they must have been weaklings if they died to REALLY hammer home to suffer not the greenskin.


Then they failed, because the first time I went to free Haslin, my reaction was "WTF! I just killed children".


I don't think they failed, those are innocent casualties of war and bad education and control by grown ups. Those kids shoudn't be allowed to be there stoning a powerful Druid, also the fact that they die allows the player (if inclined to) to simpathize with the Goblins (the Camp was hard to me. In the Blighted village goblins acted like you expect from goblins that is in a cruel and almost feral way, the tied gnome was exemplar, what the goblins planned was waful, by mistake I switch of the brake of the mill and well I got that gnomes can no lear to fly, but in the Camp you had the, twisted, appreciation for Volo, or the goblin reading the diaries of Halsin, and the kids all make clear they hated the other species because they were the killers of their parents. I know probably the parents were raiding or pillaging but what the kids saw was that other species killed their parents).

I was so impressed that decided to try not to do a massacre. I failed because didn't find a way to stealthy kill one of the leaders that is he called for help and in the end when I got back to the camp to explore and loot I was attacked.

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Originally Posted by Bufotenina
Originally Posted by azarhal
Originally Posted by Vhaldez
That's because you are meant to care for the Tieflings and the writer sort of forgot to communicate that to the people in charge of the goblin story. There is even a goblin child "mourning" the loss of its parents that says they must have been weaklings if they died to REALLY hammer home to suffer not the greenskin.


Then they failed, because the first time I went to free Haslin, my reaction was "WTF! I just killed children".


I don't think they failed, those are innocent casualties of war and bad education and control by grown ups. Those kids shoudn't be allowed to be there stoning a powerful Druid, also the fact that they die allows the player (if inclined to) to simpathize with the Goblins (the Camp was hard to me. In the Blighted village goblins acted like you expect from goblins that is in a cruel and almost feral way, the tied gnome was exemplar, what the goblins planned was waful, by mistake I switch of the brake of the mill and well I got that gnomes can no lear to fly, but in the Camp you had the, twisted, appreciation for Volo, or the goblin reading the diaries of Halsin, and the kids all make clear they hated the other species because they were the killers of their parents. I know probably the parents were raiding or pillaging but what the kids saw was that other species killed their parents).

I was so impressed that decided to try not to do a massacre. I failed because didn't find a way to stealthy kill one of the leaders that is he called for help and in the end when I got back to the camp to explore and loot I was attacked.


I just avoid the outside of the temple after I kill the people inside. Not even bothering with looting it.

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